We want to inform you about the latest news. We were able to place two characters on a map and play together. Still a long way to go, we still need to work on shared score, animations and VFX but this was a big step for us and we did it.
More updates will be coming!
Today we started working on co-op. We are planning to release this feature in December. This will be our main focus, because of that we are not going to release any planned new features in this period. Meanwhile, we are also optimizing our codes, which means we may push updates to increase performance.
We will keep you posted!
Today, we released the version 0.0.3.0, which is our second version after alpha release. With this update, we added a long waited feature, floating combat text. We also brought back one of our main features, score modification based on the player’s profile level.
Also, code rework has been published to increase performance.
We hope you like the patch! I must get back to work!
Here we are with another contest news. We joined a local game development contest, hosted by Monster Notebook and we finished the contest as the second best PC game!
We finally released our Alpha version. It cost us some sleepless nights but totally worth it.
On the road to Alpha, we worked on bug fixes, typos, so many typos, re-balancing issues and new features. With our 0.0.2.0 version, we are proud to tell you that our main map is finally polished and optimized. Also, the second rune of Vortex has been added, which means all the skills of Gideon are finally completed and balanced.
We are looking forward to your feedback.
We have exciting news. We joined a local game development contest a while ago and we reached the finals!
On the 5th of September, we will present Mage Rage to big shots of the game development industry of Turkey.
Wish us luck!